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- const ipc=require('../../../node-ipc');
- /***************************************\
- *
- * Since there is no client relationship
- * with UDP sockets sockets are not kept
- * open.
- *
- * This means the order sockets are opened
- * is important.
- *
- * Start World first. Then you can start
- * hello or goodbye in any order you
- * choose.
- *
- ***************************************/
- ipc.config.id = 'world';
- ipc.config.retry= 1500;
- var messages={
- goodbye:false,
- hello:false
- };
- ipc.serveNet(
- 'udp4',
- function(){
- console.log(123);
- ipc.server.on(
- 'message',
- function(data,socket){
- ipc.log('got a message from ', data.id ,' : ', data.message);
- messages[data.id]=true;
- ipc.server.emit(
- socket,
- 'message',
- {
- id : ipc.config.id,
- message : data.message+' world!'
- }
- );
- if(messages.hello && messages.goodbye){
- ipc.log('got all required events, telling evryone how muchg I am loved!');
- ipc.server.broadcast(
- 'message',
- {
- id : ipc.config.id,
- message : 'Everybody Loves The World! Got messages from hello and goodbye!'
- }
- );
- }
- }
- );
- console.log(ipc.server);
- }
- );
- ipc.server.start();
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