#include "Chessboard.h" #include "Chessengine.h" #include "RealPlayer.h" #include "Position.h" #include "Figure.h" #include "Pawn.h" #include "Horse.h" #include "Bishop.h" #include "Rook.h" #include "Queen.h" #include "King.h" #include #include int main() { vector figures; Pawn bp1(Position('A', '7'), 'B'); Pawn bp2(Position('B', '7'), 'B'); Pawn bp3(Position('C', '7'), 'B'); Pawn bp4(Position('D', '7'), 'B'); Pawn bp5(Position('E', '7'), 'B'); Pawn bp6(Position('F', '7'), 'B'); Pawn bp7(Position('G', '7'), 'B'); Pawn bp8(Position('H', '7'), 'B'); Rook br1(Position('A', '8'), 'B'); Rook br2(Position('H', '8'), 'B'); Horse bh1(Position('B', '8'), 'B'); Horse bh2(Position('G', '8'), 'B'); Bishop bb1(Position('C', '8'), 'B'); Bishop bb2(Position('F', '8'), 'B'); King bk1(Position('E', '8'), 'B'); Queen bq1(Position('D', '8'), 'B'); figures.push_back(&bp1); figures.push_back(&bp2); figures.push_back(&bp3); figures.push_back(&bp4); figures.push_back(&bp5); figures.push_back(&bp6); figures.push_back(&bp7); figures.push_back(&bp8); figures.push_back(&br1); figures.push_back(&br2); figures.push_back(&bh1); figures.push_back(&bh2); figures.push_back(&bb1); figures.push_back(&bb2); figures.push_back(&bk1); figures.push_back(&bq1); // Создание белых Pawn wp1(Position('A', '2'), 'W'); Pawn wp2(Position('B', '2'), 'W'); Pawn wp3(Position('C', '2'), 'W'); Pawn wp4(Position('D', '2'), 'W'); Pawn wp5(Position('E', '2'), 'W'); Pawn wp6(Position('F', '2'), 'W'); Pawn wp7(Position('G', '2'), 'W'); Pawn wp8(Position('H', '2'), 'W'); Rook wr1(Position('A', '1'), 'W'); Rook wr2(Position('H', '1'), 'W'); Horse wh1(Position('B', '1'), 'W'); Horse wh2(Position('G', '1'), 'W'); Bishop wb1(Position('C', '1'), 'W'); Bishop wb2(Position('F', '1'), 'W'); King wk1(Position('E', '1'), 'W'); Queen wq1(Position('D', '1'), 'W'); figures.push_back(&wp1); figures.push_back(&wp2); figures.push_back(&wp3); figures.push_back(&wp4); figures.push_back(&wp5); figures.push_back(&wp6); figures.push_back(&wp7); figures.push_back(&wp8); figures.push_back(&wr1); figures.push_back(&wr2); figures.push_back(&wh1); figures.push_back(&wh2); figures.push_back(&wb1); figures.push_back(&wb2); figures.push_back(&wk1); figures.push_back(&wq1); RealPlayer player1; RealPlayer player2; Chessengine engine(&player1, &player2); engine.load(figures, 'W'); // engine.load_base(); engine.start(); return 0; }