#include "Position.h" #include "Figure.h" #include "Pawn.h" #include #include using namespace std; int main() { Figure** figures = new Figure*[1]; Pawn p = Pawn(Position('A', '1')); figures[0] = &p; for (int i = 0; i < 1; i++) { cout << (figures[i])->get_moves().first << endl; } return 0; }