#ifndef _CHESSENGINE_H #define _CHESSENGINE_H #include "Player.h" #include "Figure.h" #include "Chessboard.h" #include class Chessengine { private: char turn; Player* player1; Player* player2; Player* player; Chessboard board; bool king_on_board(char color); public: Chessengine(Player* p1, Player* p2); void load(vector figures, char turn); void load_base(); void start(); }; #endif