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+var game = new Phaser.Game (
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+ 1024, 768,
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+ Phaser.AUTO,
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+ 'game',
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+ {
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+ preload: preload,
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+ create: create,
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+ update: update,
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+ render: render
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+ }
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+);
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+
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+ /*-----ПРОТОТИП ИГРОКА-----*/
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+
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+function Player(name) {
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+ this.name = name;
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+ this.hp = 100;
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+};
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+
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+Player.prototype.spawn = function() {
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+
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+ /*-----СОЗДАНИЕ АНИМАЦИИ-----*/
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+
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+ this.name = game.add.sprite(480, 350, 'humantile');
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+ this.name.animations.add('left', [14, 15, 16], 10, true);
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+ this.name.animations.add('right', [17, 18, 19], 10, true);
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+ this.name.animations.add('up', [20, 21, 22], 10, true);
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+ this.name.animations.add('down', [23, 24, 25], 10, true);
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+ this.name.animations.add('attack', [1, 2, 3], 10, true);
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+
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+ game.physics.enable(this.name);
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+};
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+
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+Player.prototype.animation = function() {
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+ game.physics.arcade.collide(this.name, platforms);
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+
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+ this.name.body.velocity.x = 0;
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+ this.name.body.velocity.y = 0;
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+ this.name.body.angularVelocity = 0;
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+
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+ /*-----ДВИЖЕНИЕ ИГРОКА-----*/
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+
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+ if (cursors.left.isDown)
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+ {
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+ // Движение влево
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+ this.name.body.velocity.x = -250;
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+ if (!attackbut.isDown){this.name.animations.play('left');}
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+ // Движение влево вверх
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+ if (cursors.up.isDown){
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+ this.name.body.velocity.x = -175;
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+ this.name.body.velocity.y = -175;
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+ if (!attackbut.isDown){this.name.animations.play('left');}
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+ }
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+ // Движение влево вниз
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+ if (cursors.down.isDown){
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+ this.name.body.velocity.x = -175;
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+ this.name.body.velocity.y = 175;
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+ if (!attackbut.isDown){this.name.animations.play('left');}
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+ }
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+ }
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+ else if (cursors.right.isDown)
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+ {
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+ // Движение вправо
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+ this.name.body.velocity.x = 250;
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+ if (!attackbut.isDown){this.name.animations.play('right');}
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+ // Движение вправо вниз
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+ if (cursors.up.isDown){
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+ this.name.body.velocity.x = 175;
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+ this.name.body.velocity.y = -175;
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+ if (!attackbut.isDown){this.name.animations.play('right');}
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+ }
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+ // Движение вправо вверх
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+ if (cursors.down.isDown){
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+ this.name.body.velocity.x = 175;
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+ this.name.body.velocity.y = 175;
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+ if (!attackbut.isDown){this.name.animations.play('right');}
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+ }
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+ }
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+ else if (cursors.up.isDown)
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+ {
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+ // Движение вверх
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+ this.name.body.velocity.y = -250;
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+ if (!attackbut.isDown){this.name.animations.play('up');}
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+ }
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+ else if (cursors.down.isDown)
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+ {
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+ // Движение вниз
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+ this.name.body.velocity.y = 250;
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+ if (!attackbut.isDown){this.name.animations.play('down');}
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+ }
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+ else
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+ {
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+ // Неподвижно
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+ if (!attackbut.isDown){this.name.animations.stop();}
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+ this.name.frame = 0;
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+ }
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+
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+ if (attackbut.isDown){
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+ this.name.animations.play('attack');
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+ }
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+};
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+
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+ /*-----ПРОТОТИП МОНСТРОВ-----*/
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+
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+function Monster(name, line, timespawn) {
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+ this.name = name;
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+ this.monsterhp = 50; //количество жизней
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+ this.damage = 2; //наносимый им урон
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+ this.range = 50; //радиус атаки игрока
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+ this.arange = -50;
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+ this.monster_count = 0; //счетчик кадров (60 в секунду)
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+ this.line = line; //сторона появления (35 или 940)
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+ this.timespawn = timespawn; //время появления, указывается в секундах
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+ this.ymelee = 200; //расстояние от игрока до врага
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+ this.xmelee = 200;
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+};
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+
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+ /*-----СПАВН МОНСТРОВ-----*/
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+
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+Monster.prototype.spawn = function() {
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+ this.monster_count++;
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+ if(this.monster_count == (this.timespawn * 60)) {
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+ this.name = game.add.sprite(this.line, game.world.randomY, 'monsterstile');
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+ this.name.animations.add('left', [4, 5, 6], 10, true);
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+ this.name.animations.add('right', [1, 2, 3], 10, true);
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+ this.name.animations.add('up', [7, 8, 9], 10, true);
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+ this.name.animations.add('down', [10, 11, 12], 10, true);
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+ this.name.animations.add('dmg', [13, 14, 15], 10, true);
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+ }
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+};
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+
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+Monster.prototype.move = function() {
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+
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+ /*-----ДВИЖЕНИЕ МОНСТРОВ-----*/
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+
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+ game.physics.enable(this.name);
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+
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+if (this.name.x > poz.name.x)
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+ {
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+ // Движение влево
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+ this.name.body.velocity.x = -80;
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+ this.name.animations.play('left');
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+ // Движение влево вверх
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+ if (this.name.y > poz.name.y){
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+ this.name.body.velocity.x = -50;
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+ this.name.body.velocity.y = -50;
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+ this.name.animations.play('left');
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+ }
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+ // Движение влево вниз
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+ if (this.name.y < poz.name.y){
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+ this.name.body.velocity.x = -50;
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+ this.name.body.velocity.y = 50;
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+ this.name.animations.play('left');
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+ }
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+ }
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+ else if (this.name.x < poz.name.x)
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+ {
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+ // Движение вправо
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+ this.name.body.velocity.x = 80;
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+ this.name.animations.play('right');
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+ // Движение вправо вниз
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+ if (this.name.y > poz.name.y){
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+ this.name.body.velocity.x = 50;
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+ this.name.body.velocity.y = -50;
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+ this.name.animations.play('right');
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+ }
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+ // Движение вправо вверх
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+ if (this.name.y < poz.name.y){
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+ this.name.body.velocity.x = 50;
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+ this.name.body.velocity.y = 50;
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+ this.name.animations.play('right');
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+ }
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+ }
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+ else if (this.name.y < poz.name.y)
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+ {
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+ // Движение вверх
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+ this.name.body.velocity.y = -80;
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+ this.name.animations.play('up');
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+ }
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+ else if (this.name.y > poz.name.y)
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+ {
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+ // Движение вниз
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+ this.name.body.velocity.y = 80;
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+ this.name.animations.play('down');
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+ }
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+
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+
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+};
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+
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+ /*-----БОЙ МОНСТРОВ-----*/
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+
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+Monster.prototype.death = function() {
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+ this.ymelee = this.name.y - poz.name.y;
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+ this.xmelee = this.name.x - poz.name.x;
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+ if (this.ymelee < this.range && this.ymelee > this.arange && this.xmelee < this.range && this.xmelee > this.arange && attackbut.isDown) {
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+ this.monsterhp -= this.damage;
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+ }
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+ if (this.monsterhp <= 0) {
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+ if (poz.hp > 0) {
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+ xp += 5;
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+ }
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+ this.monsterhp = 50;
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+ if (this.line == 35) {
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+ this.name.x = this.line - 300;
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+ this.name.y = game.world.randomY;
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+ }
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+ if (this.line == 940) {
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+ this.name.x = this.line + 300;
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+ this.name.y = game.world.randomY;
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+ }
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+ }
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+
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+ if (this.ymelee < this.range - 20 && this.ymelee > this.arange + 20 && this.xmelee < this.range - 20 && this.xmelee > this.arange + 20) {
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+ this.name.animations.play('dmg');
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+ poz.hp -= 1;
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+ }
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+ return poz.hp;
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+};
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+
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+function gameover() {
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+ if (poz.hp <= 0) {
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+ endString = 'Game Over. Your Score - ';
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+ endText = game.add.text(320, 200, endString + xp, { font: '34px Arial', fill: '#fff' });
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+ poz.name.kill();
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+ }
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+}
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+
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+function preload() {
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+ game.load.image('map', 'assets/mapp2.png');
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+ game.load.spritesheet('humantile', 'assets/humantile.png', 64, 64);
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+ game.load.spritesheet('monsterstile', 'assets/monsterstile.png', 64, 64);
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+ game.load.image('board_left', 'assets/board_left.png');
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+ game.load.image('board_right', 'assets/board_right.png');
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+ game.load.image('board_up', 'assets/board_up.png');
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+ game.load.image('board_down', 'assets/board_down.png');
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+}
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+
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+var cursors;
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+var attackbut;
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+var layer;
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+var map;
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+var boardl, boardr, boardd, boardu;
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+var platforms;
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+var xp = 0;
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+
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+var skeleton11 = new Monster('sk11', 35, 1);
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+var skeleton12 = new Monster('sk12', 35, 1);
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+var skeleton13 = new Monster('sk13', 35, 5);
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+var skeleton14 = new Monster('sk14', 35, 5);
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+var skeleton15 = new Monster('sk15', 35, 5);
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+var skeleton16 = new Monster('sk16', 35, 12);
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+var skeleton17 = new Monster('sk17', 35, 12);
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+var skeleton18 = new Monster('sk18', 35, 12);
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+var skeleton19 = new Monster('sk19', 35, 12);
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+var skeleton10 = new Monster('sk10', 35, 25);
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+var skeleton111 = new Monster('sk111', 35, 25);
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+var skeleton112 = new Monster('sk112', 35, 25);
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+var skeleton113 = new Monster('sk113', 35, 25);
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+var skeleton114 = new Monster('sk114', 35, 25);
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+var skeleton21 = new Monster('sk21', 940, 1);
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+var skeleton22 = new Monster('sk22', 940, 1);
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+var skeleton23 = new Monster('sk23', 940, 5);
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+var skeleton24 = new Monster('sk24', 940, 5);
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+var skeleton25 = new Monster('sk25', 940, 5);
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+var skeleton26 = new Monster('sk26', 940, 12);
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+var skeleton27 = new Monster('sk27', 940, 12);
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+var skeleton28 = new Monster('sk28', 940, 12);
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+var skeleton29 = new Monster('sk29', 940, 12);
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+var skeleton20 = new Monster('sk20', 940, 25);
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+var skeleton211 = new Monster('sk211', 940, 25);
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+var skeleton212 = new Monster('sk212', 940, 25);
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+var skeleton213 = new Monster('sk213', 940, 25);
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+var skeleton214 = new Monster('sk214', 940, 25);
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+
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+var poz = new Player('pozh');
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+
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+function create() {
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+ game.physics.startSystem(Phaser.Physics.ARCADE);
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+
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+ /*-----ГЕНЕРАЦИЯ УРОВНЯ-----*/
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+
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+ platforms = game.add.group();
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+ platforms.enableBody = true;
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+ boardl = platforms.create(0, 0, 'board_left');
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+ boardr = platforms.create(1000, 0, 'board_right');
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+ boardd = platforms.create(0, 750, 'board_down');
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+ boardu = platforms.create(0, 0, 'board_up');
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+ boardl.body.immovable = true;
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+ boardr.body.immovable = true;
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+ boardd.body.immovable = true;
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+ boardu.body.immovable = true;
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+
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+ game.add.sprite(0, 0, 'map');
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+
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+ poz.spawn();
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+
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+ hpString = 'Health: '; //Здоровье
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+ hpText = game.add.text(10, 10, hpString + poz.hp, { font: '24px Arial', fill: '#fff' });
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+ xpString = 'Score: '; //Очки
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+ xpText = game.add.text(850, 10, xpString + xp, { font: '24px Arial', fill: '#fff' });
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+
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+ cursors = game.input.keyboard.createCursorKeys();
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+ attackbut = game.input.keyboard.addKey(Phaser.Keyboard.SPACEBAR);
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+}
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+
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+/*-----ИГРОВОЙ ПРОЦЕСС-----*/
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+
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+function update() {
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+ poz.animation();
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+ gameover();
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+
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+ if (poz.hp >= 0) {
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+ hpText.text = hpString + poz.hp;
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+ }
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+ xpText.text = xpString + xp;
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+
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+ monsterspawn();
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+}
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+
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+function render () {
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+
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+}
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