GameBoard.cs 3.6 KB

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  1. using System.Text;
  2. using MinMaxAB;
  3. namespace FourInARow;
  4. public class GameBoard : ICloneable
  5. {
  6. public Player[][] cells;
  7. public readonly GameDimensions dimensions;
  8. public GameBoard(GameDimensions dim)
  9. {
  10. cells = Extensions.Fill(dim.Columns, dim.Rows, Player.None);
  11. dimensions = dim;
  12. }
  13. public GameBoard(GameDimensions dim, Player[][] data)
  14. {
  15. dimensions = dim;
  16. cells = data;
  17. }
  18. private bool cacheInvalidated = false;
  19. private Player winnerCache = Player.None;
  20. public bool PlaceCoin(Player player, int column)
  21. {
  22. int row = 0;
  23. while (row < dimensions.Rows && cells[column][row] == Player.None)
  24. {
  25. row++;
  26. }
  27. if (row == 0)
  28. return false;
  29. cells[column][row - 1] = player;
  30. cacheInvalidated = true;
  31. return true;
  32. }
  33. public bool RemoveFromTop(int column)
  34. {
  35. int row = 0;
  36. while (row < dimensions.Rows && cells[column][row] == Player.None)
  37. {
  38. row++;
  39. }
  40. if (row == dimensions.Rows)
  41. return false;
  42. cells[column][row] = Player.None;
  43. cacheInvalidated = true;
  44. return true;
  45. }
  46. public Player? GetWinner()
  47. {
  48. if (!cacheInvalidated) return winnerCache;
  49. cacheInvalidated = false;
  50. for (int i = 0; i < dimensions.Columns; i++)
  51. {
  52. for (int j = 0; j < dimensions.Rows; j++)
  53. {
  54. if (cells[i][j] == Player.None)
  55. continue;
  56. bool h = i + 3 < dimensions.Columns;
  57. bool v = j + 3 < dimensions.Rows;
  58. if (!h && !v)
  59. continue;
  60. bool d = h && v;
  61. bool bd = v && i - 3 >= 0;
  62. for (int k = 1; k < 4; k++)
  63. {
  64. h = h && cells[i][j] == cells[i + k][j];
  65. v = v && cells[i][j] == cells[i][j + k];
  66. d = d && cells[i][j] == cells[i + k][j + k];
  67. bd = bd && cells[i][j] == cells[i - k][j + k];
  68. if (!h && !v && !d && !bd)
  69. break;
  70. }
  71. if (h || v || d || bd)
  72. {
  73. winnerCache = cells[i][j];
  74. return cells[i][j];
  75. }
  76. }
  77. }
  78. winnerCache = Player.None;
  79. return Player.None;
  80. }
  81. public bool HasEmptyColumns()
  82. {
  83. for (int x = 0; x < dimensions.Columns; x++)
  84. {
  85. if (cells[x][0] == Player.None) return true;
  86. }
  87. return false;
  88. }
  89. protected char PlayerChar(Player player) => player switch
  90. {
  91. Player.Human => 'O',
  92. Player.Computer => 'X',
  93. _ => ' ',
  94. };
  95. public override string ToString()
  96. {
  97. string sep = $"\n{new('-', dimensions.Columns * 4)}";
  98. var builder = new StringBuilder(sep);
  99. builder.Append("\n| ");
  100. for (int column = 0; column < dimensions.Columns; column++)
  101. {
  102. builder.Append(column + 1).Append(" | ");
  103. }
  104. builder.AppendLine(sep);
  105. for (int row = 0; row < dimensions.Rows; row++)
  106. {
  107. builder.Append("| ");
  108. for (int column = 0; column < dimensions.Columns; column++) builder.Append(PlayerChar(cells[column][row])).Append(" | ");
  109. builder.AppendLine(sep);
  110. }
  111. return builder.ToString();
  112. }
  113. public object Clone()
  114. {
  115. var newBoard = new GameBoard(dimensions, cells.CopyArrayBuiltIn());
  116. return newBoard;
  117. }
  118. }