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- using System.Text;
- using MinMaxAB;
- namespace FourInARow;
- public class GameBoard : ICloneable
- {
- public Player[,] cells;
- public readonly GameDimensions dimensions;
- protected int lastPlayedRow;
- protected int lastPlayedColumn;
- public GameBoard(GameDimensions dim)
- {
- cells = Extensions.Fill(dim.Columns, dim.Rows, Player.None);
- dimensions = dim;
- }
- private bool cacheInvalidated = false;
- private Player winnerCache = Player.None;
- public bool PlaceCoin(Player player, int column)
- {
- int row = 0;
- while (row < dimensions.Rows && cells[column, row] == Player.None)
- {
- row++;
- }
- if (row == 0)
- return false;
- cells[column, row - 1] = player;
- cacheInvalidated = true;
- lastPlayedRow = row;
- lastPlayedColumn = column;
- return true;
- }
- public bool RemoveFromTop(int column)
- {
- int row = 0;
- while (row < dimensions.Rows && cells[column, row] == Player.None)
- {
- row++;
- }
- if (row == dimensions.Rows)
- return false;
- cells[column, row] = Player.None;
- cacheInvalidated = true;
- return true;
- }
- public static Player Opposite(Player player) => player switch
- {
- Player.Player => Player.Computer,
- Player.Computer => Player.Player,
- _ => Player.None
- };
- public Player? GetWinner()
- {
- if (!cacheInvalidated) return winnerCache;
- cacheInvalidated = false;
- for (int i = 0; i < dimensions.Columns; i++)
- {
- for (int j = 0; j < dimensions.Rows; j++)
- {
- if (cells[i, j] == Player.None)
- continue;
- bool h = i + 3 < dimensions.Columns;
- bool v = j + 3 < dimensions.Rows;
- if (!h && !v)
- continue;
- bool d = h && v;
- bool bd = v && i - 3 >= 0;
- for (int k = 1; k < 4; k++)
- {
- h = h && cells[i, j] == cells[i + k, j];
- v = v && cells[i, j] == cells[i, j + k];
- d = d && cells[i, j] == cells[i + k, j + k];
- bd = bd && cells[i, j] == cells[i - k, j + k];
- if (!h && !v && !d && !bd)
- break;
- }
- if (h || v || d || bd)
- {
- winnerCache = cells[i, j];
- return cells[i, j];
- }
- }
- }
- winnerCache = Player.None;
- return Player.None;
- }
- public bool HasEmptyColumns()
- {
- for (int x = 0; x < dimensions.Columns; x++)
- {
- if (cells[x, 0] == Player.None) return true;
- }
- return false;
- }
- protected char PlayerChar(Player player) => player switch
- {
- Player.Player => 'O',
- Player.Computer => 'X',
- _ => ' ',
- };
- public override string ToString()
- {
- string sep = $"\n{new('-', dimensions.Columns * 4)}";
- var builder = new StringBuilder(sep);
- builder.Append("\n| ");
- for (int column = 0; column < dimensions.Columns; column++)
- {
- builder.Append(column + 1).Append(" | ");
- }
- builder.AppendLine(sep);
- for (int row = 0; row < dimensions.Rows; row++)
- {
- builder.Append("| ");
- for (int column = 0; column < dimensions.Columns; column++) builder.Append(PlayerChar(cells[column, row])).Append(" | ");
- builder.AppendLine(sep);
- }
- return builder.ToString();
- }
- public object Clone()
- {
- var newBoard = new GameBoard(dimensions)
- {
- cells = (cells.Clone() as Player[,])!
- };
- return newBoard;
- }
- }
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